First off, we’ve cancelled our Kickstarter. Like many other Kickstarter campaigns, we launched it a bit early and had too high of a goal to reach before the time was over. Even though we did only have 300 Facebook fans when we first launched, we were able to raise $12k in pledges through our awesome perks.
We’ve decided to do a major update to our website to allow anyone to build their own custom game right on the site! We’ll be launching the new site (same url) later this week with an area that you can reserve a pre-order on. We’ll have a discount for being an early supporter of Gamester as well.
So excited to see all the great games everyone makes with Gamester. Thanks for all of your support!
We had a great first day with our Kickstarter and already have reached 10% of funding! Our most popular perk is having our artist draw a character based on you or a friend for only $29! We still have a long way to go though so keep donating and sharing! Thank you for your support! Can’t wait to make your game! 🙂
Our Kickstarter is set to launch 4/18! Special perk if you donate on the first day 😉
So far we have 28 main characters, 64 collectibles, 10 environments, and 12 enemies to chose from. Writing your own story is implemented and voice acting is about half way there! Still a long ways to go but we have made some amazing progress the past few months and SO excited to get this Kickstarter going!
Thank you everyone for your support to get us this far!
It’s been a super stressful past few weeks getting everything in order, but we pulled it off! We’ve completed all of our holiday pre-orders and every single one of them LOVED it! Here are some quote from our pre-order customers:
“I LOVE my Gamify game!”
“What?! A game about me? Ohhh man, I need to beat this thing right now.”
“It looks just like me!”
“He said it was the best gift he’s ever gotten. Thank you so much for doing this.”
🙂 THIS is why I chose to make games as my career. I love making people happy and creating great moments in people’s lives. Knowing that we brought people together through our games makes it all worth it.
Some even got a shirt to go with their game!
Now time to plan out our next steps really polish this up and make it easier to create games for people you love! We’ll be taking more orders soon. Hang tight 🙂
We’re currently taking pre-orders on Gamify games that will be ready for the upcoming holiday season. We are limiting the amount of orders we take to make sure we can actually pull this off! Fill out the form below to submit your order!
Giant Fox Studios has been a company for 4 years. We have 160+ published games across the web and mobile app stores. We’ve hit the top 10 in the iOS app store several times, the first time being in 2012. Some of our games have over 20 million plays at this point. The company founder, Jaime Fraina, has worked various roles in the game industry over the past 10 years including Creative Director at Bored.com and Producer at High 5 Games. We have years of experience in gaming, creating great products that customers love, understand the mobile landscape better than any other small game studio, and our games continue to thrive in the competitive mobile market. We are very excited for this new project and, based on our experience, believe it has huge potential.
In early 2015, my friend Jackie asked me to make a game for her anniversary. I loved the idea so much but when I asked her what the budget would be, she said $50. If I tell that to anyone in the game industry, they laugh and say it’s impossible. I wasn’t going to give up that easy, so I had one of our artists draw characters based on Jackie and her boyfriend and I coded the game myself.
The game Princess In Peril is entirely based about them. The art is all custom-drawn by an artist to look exactly like them, all the enemies are based on their favorite animals, the music is a track Jackie selected, the colors of the UI are their favorite colors, and Jackie helped design the intro story and gameplay. We made the game as much about them as a couple as we possibly could, and on their anniversary, Jackie showed Patrick the game. He LOVED it. He sat there and played through the whole game in 2 hours. Both of them couldn’t thank us enough for the amazing unique gift and the enjoyment it brought them.
After I started to promote it a bit there was an overwhelming demand of personalized games from my friends and family. Everyone wanted to experience the unique feeling of being the hero in a full game. I quickly realized this thing was going to be bigger than just 1 free game for a friend and that I could really use my skills to bring couples, families, and friends closer together with a new way to give a gift. I spent the past few months designing out an automated system that could reduce development time almost entirely so anyone could make a game as a gift for a loved one for whatever price they can afford.
We’ll be ready to start taking orders soon! Looking forward to sharing this with the rest of the world!